Starcraft 2 Guide: Terran Basics

July 30th, 2010 by quicksilver | Posted under Starcraft 2 Race Guide.

The Terrans are recognized as the easiest race to play in Starcraft 2 mostly because of the familiar units and structures they possess. This Starcraft 2 guide will tell you all the basics of the Terran race.

In a game of Starcraft 2, most Terran players go for one of three major builds, and while the strategies use are not mutually exclusive (they are frequently combined in different proportions) ht major backbones can be divided into three. They are- Infantry, Mech and Air.

Infantry Build

Under the Infantry build are four more classifications. The most commonly used is an early game build that includes amassing Marines only or Marines and Marauders. A mix of Marines and Marauders is generally considered more effective, though there are some known exceptions.

When you know that the enemy will be rushing air (an uncommon tactic in Terran vs. Terran games, but common in Terran vs. Zerg or Protoss), the best counter you can use is to build 2 Barracks and add 2 Reactors to them. Then pump out Marines continuously and dispatch them for a counterattack for an easy victory.

However, if you notice the enemy is amassing Stalkers or Roaches, you need to mass Marauders as they are good against those units in the early game.

The most common and popular strategy for Terrans in Starcraft 2 is the MMM combo. This combo consists of Marines, Marauders and Medivacs. This combination of units is extremely effective yet simple to use and it can be seen a lot in the lower leagues like Silver, Gold and Platinum. You won’t see many players trying this combo in Diamond League as it has some counters and all the high level players are aware of them.

The final variant of the Infantry build is to mix Marines with other units. The exact specifications of this variant depend on the race you are playing against.

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Mech Build

The Mech build is a very popular strategy for Terrans and it involves obtaining Siege Tanks and Thors in large quantities. The siege Tanks are used to decimate ground based units where as Thors are anti-air masters and protect the Tanks.

Terran players frequently add Vikings if the enemy is mostly going for aerial attacks, or Hellions if the enemy is focusing on lighter units like the Zerglings or Zealots.

Ghosts in small amounts are also added to Terran armies to take out high value targets like Infestors, or to strip the armor ability of Immortals by using their EMP ability.

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Air Build

A fully aerial assault combo is also fairly common for Terrans. Good players, however, usually avoid this. Banshee rushes are effective against Zerg and Protoss enemies, whereas Vikings are good for containing enemy Terrans.

The Air build is usually most effective when used as a switch strategy. In a switch strategy, you start off by making an infantry build, like MMM, and when the enemy sees the units you are amassing he will go for counter-ground units like Colossi, Zealots or Sentries for Protoss.

Once the enemy has assembled his army, you need to perform a good and quick switch and bring out about 6 Banshees. Since the enemy will not be ready with anti-air units, the Banshees will inflict serious damage to him kill a lot of his units.

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